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WaitForObjects

function WaitForObjects( const Objects: TArray<DSLock.IWaitableObject>; WaitAll: Boolean; TimeoutMS: Integer; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IOneTimeEvent>; WaitAll: Boolean; TimeoutMS: Integer; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IEvent>; WaitAll: Boolean; TimeoutMS: Integer; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IMutex>; WaitAll: Boolean; TimeoutMS: Integer; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.ISemaphore>; WaitAll: Boolean; TimeoutMS: Integer; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IWaitableTimer>; WaitAll: Boolean; TimeoutMS: Integer; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IWaitableObject>; WaitAll: Boolean; TimeoutMS: Integer; Options: TWaitableObjectWaitOptions; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IOneTimeEvent>; WaitAll: Boolean; TimeoutMS: Integer; Options: TWaitableObjectWaitOptions; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IEvent>; WaitAll: Boolean; TimeoutMS: Integer; Options: TWaitableObjectWaitOptions; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IMutex>; WaitAll: Boolean; TimeoutMS: Integer; Options: TWaitableObjectWaitOptions; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.ISemaphore>; WaitAll: Boolean; TimeoutMS: Integer; Options: TWaitableObjectWaitOptions; var Index: Integer): TWaitResult;

function WaitForObjects( const Objects: TArray<DSLock.IWaitableTimer>; WaitAll: Boolean; TimeoutMS: Integer; Options: TWaitableObjectWaitOptions; var Index: Integer): TWaitResult;

Defined in: DSLock

Last Modified: Mon 3:43:39 pm
Mon 3:43:39 pm